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Melkhior's Tower
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Devlog
Firing Weapons
February 06, 2026
by
BitGlint Games
7
Lester the Serf will have the special ability of being able to fire weapons. There will be a variety of weapons to discover around the different levels of the game, and I'm planning of having certain...
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Map Editor
January 23, 2026
by
BitGlint Games
7
The Melkhior's Tower game world is created using a custom map editor, written in C# using Monogame. It started out life as a copy of my demo game from 2025, Blackford PI. With all the Blackford parts...
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Pressing the A Button
January 18, 2026
by
BitGlint Games
9
With three different characters to control, each with different abilities, and two fire buttons available, I've spent a lot of time thinking about what each button should do. I initially had some func...
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Object Weight Variation
January 15, 2026
by
BitGlint Games
8
Each object in the game now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. He will be able to push and pull larger objects, whereas Princess Ashby and Leste...
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Discovering Chest Lock Combinations
January 09, 2026
by
BitGlint Games
3
I've been experimenting with an idea for how chest lock combinations could be discovered. In this example, when Princess Ashby walks over a rune symbol that is part of the chest lock combination, one...
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Unlocking Chests
January 09, 2026
by
BitGlint Games
2
Started working on locked chests. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks...
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Trapdoors
January 09, 2026
by
BitGlint Games
2
Levels in Melkhior's Tower will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test...
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Progress So Far
January 09, 2026
by
BitGlint Games
2
A longer video showing progress of the game so far. Features implemented include: 3 player characters, switchable using the crank Collectable objects Pushing and pulling objects Locked doors Mirror, b...
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Collaborative Puzzles
January 09, 2026
by
BitGlint Games
2
Starting to think about game mechanics that will form the basis of the puzzles that the player needs to solve. Switching between characters will be a key part of that...
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Blocked Doors
January 09, 2026
by
BitGlint Games
2
First steps to ensure that the player can't get stuck in a doorway that's blocked...
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