I'm getting constant black flickers on my Win7 with GT940MX, which renders it unplayable. I tried tinkering with various settings, nothing helps. (including turning off flash effects)
It doesn't happen in the title screen - it only happens if I actually play. Does this game uses DX11? Is there a DX9 switch?
That's odd, not a problem I've seen before. It's written using Monogame, I'm not sure which version of DX that targets, a quick search doesn't reveal much. There is no DX switch. I've just compiled an OpenGL version for Windows if you'd like to try it. The link is http://www.bitglint.co.uk/temp/mmgl.zip
Kudos, it is indeed a rendering issue, the GL build runs perfectly. (Looking closesly, I realized the DX build on my machine not only flickers but also stutters)
I saw there's a dll named SharpDX.Direct3D11 so I assumed it's DX11, but it's just a guess, I'm not familiar with it myself....
I played a bit, pretty fun, and pretty hard! (even with Stamperlot!) I can live with not having a map whenever I want but the constant hp drain really makes me want to start up a certain "engine"... then I scroll down and see someone beating the game with all 4 characters with a hand drawn map... seems like I've been spoiled by modern game design... (though I think I'll still use "the engine" eventually...)
Oh yeh of course, it'll be DirectX 11, I'd forgotten about the SharpDX files. Yeh it's a hard game to start with, but becoming familiar with the map makes things easier. There's also a hints and tip page at www.bitglint.co.uk/MelkhiorsMansion if you're getting stumped. Anyway, glad you've got it running ok now, I'll add that GL build to the download list. Have fun! :o)
This is so cool but I'm having trouble understanding the controls. What key do you press to attack the monsters/open chests? Or are you just supposed to run away fast enough?
Just press the fire button to shoot a projectile at the monsters. The default key to fire is Z, or button A on a gamepad, but you can also redefine the keys. Press X to open chests, or button B. Again, this can be defined to a key of your choice.
Thanks for the info. I tested the game on Ubuntu 22.04 and I didn't have to do that. I'll upgrade the OS and see if I get the same problem that you're seeing.
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Doesn't install on Linux Mint 21.2 after following the instructions for Linux Portable. Can this game be put on Flathub?
Possibly, I'll take a look at the Flathub documentation. I'd never heard of it until you mentioned it.
Or / and Snap: https://snapcraft.io/about
Thanks!
I'm getting constant black flickers on my Win7 with GT940MX, which renders it unplayable. I tried tinkering with various settings, nothing helps. (including turning off flash effects)
It doesn't happen in the title screen - it only happens if I actually play. Does this game uses DX11? Is there a DX9 switch?
That's odd, not a problem I've seen before. It's written using Monogame, I'm not sure which version of DX that targets, a quick search doesn't reveal much. There is no DX switch. I've just compiled an OpenGL version for Windows if you'd like to try it. The link is http://www.bitglint.co.uk/temp/mmgl.zip
Kudos, it is indeed a rendering issue, the GL build runs perfectly. (Looking closesly, I realized the DX build on my machine not only flickers but also stutters)
I saw there's a dll named SharpDX.Direct3D11 so I assumed it's DX11, but it's just a guess, I'm not familiar with it myself....
I played a bit, pretty fun, and pretty hard! (even with Stamperlot!) I can live with not having a map whenever I want but the constant hp drain really makes me want to start up a certain "engine"... then I scroll down and see someone beating the game with all 4 characters with a hand drawn map... seems like I've been spoiled by modern game design... (though I think I'll still use "the engine" eventually...)
Thanks for the GL build again!
Oh yeh of course, it'll be DirectX 11, I'd forgotten about the SharpDX files. Yeh it's a hard game to start with, but becoming familiar with the map makes things easier. There's also a hints and tip page at www.bitglint.co.uk/MelkhiorsMansion if you're getting stumped. Anyway, glad you've got it running ok now, I'll add that GL build to the download list. Have fun! :o)
Fantastic thank you so much! ;-)
Thanks! :o)
This is so cool but I'm having trouble understanding the controls. What key do you press to attack the monsters/open chests? Or are you just supposed to run away fast enough?
Just press the fire button to shoot a projectile at the monsters. The default key to fire is Z, or button A on a gamepad, but you can also redefine the keys. Press X to open chests, or button B. Again, this can be defined to a key of your choice.
Thanks!
I need some cheat codes like old POKEs system.
Sorry, there are no cheats built in, gonna have to do it the hard way. :o)
In Ubuntu 23.04 I needed to modify Melkhior.runtimeconfig.json by adding
to the configProperties (note - needs a comma to the previous line)
full file is below...
{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"includedFrameworks": [
{
"name": "Microsoft.NETCore.App",
"version": "3.1.11"
}
],
"configProperties":
{
"System.Runtime.TieredCompilation": false,
"System.Globalization.Invariant": true
}
}
}
works a charm - thanks
Thanks for the info. I tested the game on Ubuntu 22.04 and I didn't have to do that. I'll upgrade the OS and see if I get the same problem that you're seeing.