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it shouldnt have the zx tag if its not spectrum imo.

still however, excellent game and fanatastic work.

Thanks for the feedback, glad to hear you're enjoying the game. The "zx-spectrum" tag is used because the game is inspired by a Spectrum classic, and it also uses the Spectrum colour palette. :o)

which i dowload of the windows?

i dowloaded the exe if the better is the zip say it to me

The exe is an installer, the zip file just lets you unzip and run the exe. They are both the same version of the game.

Okay

my geometric thinking skills always fool me while playing but the soundtrack and game itself is insanely good

Haha, thanks :o)

Excellent soundtrack, well designed, gorgeous graphics and a plethora of scenarios for the mind to fill in the blanks of what possibilities may be had.  A true oldskool game, sticking to a strict formula, that is executed in near-perfection. This is one addictive game, once you get into it. I'm not one who's ever turned to walkthroughs, nor spoilers so this should keep me going for quite some time. Really looking forward to beating this one, on just about any difficulty level. Nice to see several palettes represented (although I do thoroughly enjoy the ZX Spectrum one), well as options with regards to movement. If you ever wondered 'what made games so great back in the days?' I strongly suggest you give Melkhior's Mansion a spin - it doesn't try to reinvent the wheel, nor is it trying to 'modernize' anything. It is simple, fun and addictive, with a few extras sprinkled on top for good measures. A solid videogame.

Wow! Best feedback ever, thanks so much. You totally get what I was trying to achieve with this game. I hope it lives up to your early expectations. Knowing the map is key to doing well. Good luck.

Melkhiors Mansion 2 confirmed!

(/test project)

Haha! Cheeky! :o

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This is absolutely incredible. The attention to detail shows a lot of love. And its haaard!! Digging me graph paper out to make a map. Not done that in a lot of years! :) Thank you.

Thanks, a lot of love certainly went into it. Knowing the map is key to being successful in the game. Good luck, I would love to see any maps you do create.

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Congratulations for this amazing work.

What about a linux/arm/RaspberryPi version ???

(I think that "RasPi" has the philosophy of ancient 8bit microcomputers)

Thanks, glad to hear you like it. One day I'll have a tinker with other Linux versions, just got too much other stuff going on at the moment :o)

Can't get the executable to even launch on Manjaro (Vulcan 23.1.3), but I've been playing Undrium on the same system just fine. Am I missing something?

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That's odd. Melkhior's uses a slightly earlier version of Monogame. It uses 3.8.0, whereas Undrium uses 3.8.1. Perhaps it's something to do with that. I'll look into it when I have some time.

Doesn't install on Linux Mint 21.2 after following the instructions for Linux Portable. Can this game be put on Flathub?

Possibly, I'll take a look at the Flathub documentation. I'd never heard of it until you mentioned it.

Or / and Snap: https://snapcraft.io/about

Thanks!

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I tried it on LinuxMint 21.3 and wouldn't work, then I added the game to Lutris (a linux game launcher for all sort of games) and it worked.

Never heard of Lutris but tried it and, yep, it works. Thanks for that.

The problem, for me, was the absence of a library. If you try to run the game via terminal you can possibly see the error message: "No usable version of the libssl was found". I installed from terminal (sudo dpkg -i libssl1.1_1.1.0g-2ubuntu4_amd64.deb) and now the game work without Lutris.

Thanks for that, I might give it a go.

I'm getting constant black flickers on my Win7 with GT940MX, which renders it unplayable. I tried tinkering with various settings, nothing helps. (including turning off flash effects)


It doesn't happen in the title screen - it only happens if I actually play. Does this game uses DX11? Is there a DX9 switch?

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That's odd, not a problem I've seen before. It's written using Monogame, I'm not sure which version of DX that targets, a quick search doesn't reveal much. There is no DX switch. I've just compiled an OpenGL version for Windows if you'd like to try it.  The link is http://www.bitglint.co.uk/temp/mmgl.zip

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Kudos, it is indeed a rendering issue, the GL build runs perfectly. (Looking closesly, I realized the DX build on my machine not only flickers but also stutters) 

I saw there's a dll named SharpDX.Direct3D11 so I assumed it's DX11, but it's just a guess, I'm not familiar with it myself....

I played a bit, pretty fun, and pretty hard! (even with Stamperlot!) I can live with not having a map whenever I want but the constant hp drain really makes me want to start up a certain "engine"... then I scroll down and see someone beating the game with all 4 characters with a hand drawn map... seems like I've been spoiled by modern game design... (though I think I'll still use "the engine" eventually...) 

Thanks for the GL build again!

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Oh yeh of course, it'll be DirectX 11, I'd forgotten about the SharpDX files. Yeh it's a hard game to start with, but becoming familiar with the map makes things easier. There's also a hints and tip page at www.bitglint.co.uk/MelkhiorsMansion if you're getting stumped. Anyway, glad you've got it running ok now, I'll add that GL build to the download list. Have fun! :o)

Fantastic thank you so much! ;-)

Thanks! :o)

This is so cool but I'm having trouble understanding the controls. What key do you press to attack the monsters/open chests? Or are you just supposed to run away fast enough?

Just press the fire button to shoot a projectile at the monsters. The default key to fire is Z, or button A on a gamepad, but you can also redefine the keys. Press X to open chests, or button B. Again, this can be defined to a key of your choice.

Thanks!

I need some cheat codes  like old POKEs system.

Sorry, there are no cheats built in, gonna have to do it the hard way. :o)

In Ubuntu 23.04 I needed to modify Melkhior.runtimeconfig.json by adding 

 "System.Globalization.Invariant": true

to the configProperties (note - needs a comma to the previous line)

full file is below...

{

  "runtimeOptions": {

    "tfm": "netcoreapp3.1",

    "includedFrameworks": [

      {

        "name": "Microsoft.NETCore.App",

        "version": "3.1.11"

      }

    ],

    "configProperties": 

    {

      "System.Runtime.TieredCompilation": false,

      "System.Globalization.Invariant": true

    }

  }

}

works a charm - thanks

Thanks for the info. I tested the game on Ubuntu 22.04 and I didn't have to do that. I'll upgrade the OS and see if I get the same problem that you're seeing.

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