Can you make an option to spawn less monsters or at least make spawns less frequent? It’s quite frantic for an isometric puzzle game. And not just frantic but like… constantly frantic.
Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.
Thanks for the feedback, glad to hear you're enjoying the game. The "zx-spectrum" tag is used because the game is inspired by a Spectrum classic, and it also uses the Spectrum colour palette. :o)
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Can you make an option to spawn less monsters or at least make spawns less frequent? It’s quite frantic for an isometric puzzle game. And not just frantic but like… constantly frantic.
Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.
it shouldnt have the zx tag if its not spectrum imo.
still however, excellent game and fanatastic work.
Thanks for the feedback, glad to hear you're enjoying the game. The "zx-spectrum" tag is used because the game is inspired by a Spectrum classic, and it also uses the Spectrum colour palette. :o)