Am I missing something. I've had your game for a while on Mac and was sure I'd been playing with a pad. It's been many months, but I've come back to it this evening and my pad isn't being recognised. Other games seem fine, but I'm having no joy here.
Hi. I've tried a few things (on and off over the weeks), including removing devices from my system, wired and wireless yet still no joy. Plenty of other games seem to be picking up the pad without issue, but not MM.A
Any chance we can bounce on this together to try to debug what's going on?
Feel free to contact me via any of the methods at www.bitglint.co.uk but I'm not sure what I'll be able to do. Gamepad detection is built into the Monogame framework, and I'm not a Mac person, so the odds are already stacked against us! :o)
Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Hi Juan, good luck with the project but I don't want Melkhior's Mansion to be monetised in any way, so please don't include it. Hope you understand. :o)
Hi, don’t worry, I won’t include any material that the owner doesn’t authorize.
This isn’t about monetizing the game; this is more of a database of content creators. It will also include a profile for each creator, with their logo, name, avatar, projects, etc., which is why I want to include some of their creations. Also, this is only for Spectrum; there are no other systems. And I want it to be updatable, meaning every 3 or 4 months. We’ll see. I want to release updates.
Obviously, the USB must be sold, as it costs money to do so. Also, keep in mind that your game will be one of hundreds that will be included on the USB. But if you have another game or even a demo, you can include that, no problem.
Thanks. It's written in C# using Monogame and it's all written from scratch, including the isometric engine. I don't have any Godot or GameMaker games, I've never used those tools.
lol... no? Why would you think that? I'm from a project called PortMaster and we get games running on Linux handheld devices. We are limited to certain engines and other restraints for what we can make work, So, i was curious if you had any Godot or GameMaker games because they can be ran on PortMaster easily. https://portmaster.games/games.html you can also check out our discord.
brilliant mix of knightlore visuals and atic atac gameplay and the whole 'ultimate play the game' vibe from the graphics, animation and the music.
i felt the collision detection on the enemies could be more lenient as it seems you have to be absolutely in the correct line with them to hit them and with isometric viewpoint it's difficult sometimes?
Thanks for your feedback, glad to hear you're enjoying the game. The collision thing was a tricky balance, and yes you're right, it can be a little weird sometimes in isometric. Also the low resolution doesn't help. I appreciate you offering some honest critique ;o)
Can you make an option to spawn less monsters or at least make spawns less frequent? It’s quite frantic for an isometric puzzle game. And not just frantic but like… constantly frantic.
Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.
I second BrainSlugs opinion. It's a very nice game but much too frantic for me to be enjoyable (yes, I've tried it, can survive a dozen rooms or two). A slower paced version or sequel would be welcomed. What about no respawns, but a few puzzles or traps?
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Am I missing something. I've had your game for a while on Mac and was sure I'd been playing with a pad. It's been many months, but I've come back to it this evening and my pad isn't being recognised. Other games seem fine, but I'm having no joy here.
It should just autodetect the gamepad. Weird that it worked before but doesn't now.
Ok cool, clearly something going on this end. Thanks for the reply :)
You're welcome, hope you get it working.
Hi. I've tried a few things (on and off over the weeks), including removing devices from my system, wired and wireless yet still no joy. Plenty of other games seem to be picking up the pad without issue, but not MM.A
Any chance we can bounce on this together to try to debug what's going on?
Feel free to contact me via any of the methods at www.bitglint.co.uk but I'm not sure what I'll be able to do. Gamepad detection is built into the Monogame framework, and I'm not a Mac person, so the odds are already stacked against us! :o)
Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Juan.
Hi Juan, good luck with the project but I don't want Melkhior's Mansion to be monetised in any way, so please don't include it. Hope you understand. :o)
Hi, don’t worry, I won’t include any material that the owner doesn’t authorize. This isn’t about monetizing the game; this is more of a database of content creators. It will also include a profile for each creator, with their logo, name, avatar, projects, etc., which is why I want to include some of their creations. Also, this is only for Spectrum; there are no other systems. And I want it to be updatable, meaning every 3 or 4 months. We’ll see. I want to release updates. Obviously, the USB must be sold, as it costs money to do so. Also, keep in mind that your game will be one of hundreds that will be included on the USB. But if you have another game or even a demo, you can include that, no problem.
Awesome Game! What engine did you make it with? Do you have ANY GodmDot or GameMaker games?
Thanks. It's written in C# using Monogame and it's all written from scratch, including the isometric engine. I don't have any Godot or GameMaker games, I've never used those tools.
Oh, you appear to be a spam bot. Hello bot.
lol... no? Why would you think that? I'm from a project called PortMaster and we get games running on Linux handheld devices. We are limited to certain engines and other restraints for what we can make work, So, i was curious if you had any Godot or GameMaker games because they can be ran on PortMaster easily. https://portmaster.games/games.html you can also check out our discord.
Haha, oh ok, my mistake. I saw that you'd put the same comment on dozens of projects, all around the same time. :o)
brilliant mix of knightlore visuals and atic atac gameplay and the whole 'ultimate play the game' vibe from the graphics, animation and the music.
i felt the collision detection on the enemies could be more lenient as it seems you have to be absolutely in the correct line with them to hit them and with isometric viewpoint it's difficult sometimes?
otherwise, great stuff!
Thanks for your feedback, glad to hear you're enjoying the game. The collision thing was a tricky balance, and yes you're right, it can be a little weird sometimes in isometric. Also the low resolution doesn't help. I appreciate you offering some honest critique ;o)
Can you make an option to spawn less monsters or at least make spawns less frequent? It’s quite frantic for an isometric puzzle game. And not just frantic but like… constantly frantic.
Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.
I second BrainSlugs opinion. It's a very nice game but much too frantic for me to be enjoyable (yes, I've tried it, can survive a dozen rooms or two).
A slower paced version or sequel would be welcomed. What about no respawns, but a few puzzles or traps?
Yeh like I said, if a sequel ever did come along, it would be something a bit slower, less crazy, more puzzles, etc, etc.